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Trapper Breakdown (Tremulous)

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Description

Breakdown of 'The Trapper' I created for 'Unvanquised' and 'TremZ' dev teams. Both are open source games, separations from a prior project and aim to be spiritual successors to the popular 2006 Quake 3 MOD 'Tremulous.'

The Trapper is a small alien defensive structure, it spits adhesive goo at opposing human players which come within range. If hit and unless the human player is wearing a battle-suit, their turning speed will be drastically reduced, making them a vulnerable target to other alien buildables and/or alien players.

Something we've tried to do with a lot of the updated alien buildables is to make them look more sentient. I did a lot of different designs but settled on one of my later concepts.

(Old tremulous players should be familiar with the old trapper model) I attempted to incorporate the old Trapper in to the new designs tail. I like the idea that its evolved but kept some of its old identity.

It looks like some sort of subterranean worm (The Graboids from the film Tremours were used as reference - awesome.) I'm fond of the idea that maybe (in old school tremulous) it was just cocooned under the surface awaiting its unholy metamorphosis!

5.8k tris.
1024x1024 - Diffuse (Colour,AO,Cavity), Normal and Spec.

Sculpted and textured in Zbrush.
Retoplogised using Topogun and Maya.
Maps baked using Xnormal.
Rendered using Marmoset Toolbag
Image size
1754x1240px 1.86 MB
© 2012 - 2024 Dandoombuggy
Comments8
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JustinMs66's avatar
Fantastic work. Only feedback is that I really like the base environment for the low-poly, but it also makes it harder to see the creature. Maybe turn down the visual noise in the base to highlight the creature. Great work!