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Submitted on
May 4, 2012
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6.0 MB


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Tyrant Breakdown (Tremulous) by Dandoombuggy Tyrant Breakdown (Tremulous) by Dandoombuggy
Breakdown creation process of the Tyrant creature model.

9.7k Tris. Low Poly Render of a playable alien creature I created for the 'Unvanquished' dev team.

The Tyrant is the ultimate alien creature within the game and by far the most deadly. This Tyrant is very much an evolution of the original version seen in 'Tremulous.' Overall I'm happy with the balance of new and familiar features I've managed to achieve.

1024x1024 - 2x Diffuse (Colour,AO,Cavity), Normal, Spec and Emissive.

Sculpted and textured in Zbrush.
Retoplogised using Topogun and 3DSMax.
Maps baked using Xnormal.
Rendered using Marmoset Toolbag

Special thanks to Greg!

Mechanics: (Will probably alter)

Health: 350
Cost: 5 frags
Primary attack: Close-range scythe arm, slow rate of attack
Secondary attack: Rampage, must be charged
Tertiary attack: Overwhelming bulk, crushes anything below the tyrant


Weight: 10 metric tons
Dimensions: 5 meters in height, 6 meters from arms to hind legs


"The alien that was to become the tyrant originally inhabited the grassy plains and savannas of its homeworld, where it subsisted on a mostly herbivorous diet. Its powerful legs allowed it to accelerate its enormous body into short bursts of terrifying speed, not only easily sending potential predators flying for a great distance, but also providing a means to challenge rivals prior to courtship displays. Packs of tyrants roamed the grasslands freely, the very earth trembling beneath them at every step. Endless conflicts between family groups kept the species strong, and the number of tyrants at a sustainable level, much to the relief of other inhabitants of their world.

Unlike many of the other alien forms, the tyrant was not encountered until several decades after the invasions began. Many other civilizations had fallen to the overwhelming swarms the hivemind was capable of mustering, but humanity, with its highly developed technology and usage of artificial intelligence in combat roles, proved too strong of an opponent. Something larger was needed, a creature capable of taking blows the lesser aliens would find lethal and returning them with even greater force.

The first encounter between humanity and the tyrant occurred during a boarding action, a battle from which only a single distress call survives. It is from the terrified words of the human captain that we learn shotguns and painsaws, standard fare among crewmen, were nothing against its toughened hide. A few loud stomps drowned out the captainís screams, followed by a bloodcurdling roar and the sound of the shipís computer being torn into shreds.

Typically encountered towards the end of an assault, the tyrant towers above all other aliens, its weaponized arms longer than the bodies of most of its fellow creatures. There is no subtlety behind the tyrant, no thought behind the sheer force it is capable of utilizing. Armor is torn apart as if it was paper, and entire skeletons are fractured within moments when the tyrant slams its opponent against a wall. As if mocking the thought of its enormous body being easy to aim at, the very same bulk crushes anything unfortunate enough to be underneath it. To go alone against a tyrant is suicide, at best."

- Chief science officer 'Kharnov.'
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IamDerpX Featured By Owner Jun 11, 2013
Awesome job!~ Tyrant looks like a beast!
vasile20022003 Featured By Owner Sep 16, 2012
TRem was a real underated game, i hope with your grapichs it will be rebord :D, i just played the alpha , looks good so far, one thing, see if you can make some new wpns and maybe 1 new alien class :P
543Bs0Za Featured By Owner May 24, 2012  Professional Digital Artist
sure hope this gets in a game
it's super good and def nextgen
CaseyD2K Featured By Owner May 7, 2012  Professional Digital Artist
I love your final render! Great work!
yannage Featured By Owner May 6, 2012  Student General Artist
shieeeeeeet looks awesome:] how long did it take to put it in topogun? I just started sculpting recently and haven't really done any retopography yet and wasn't sure how long it takes to put a sculpt into low poly:0
Dandoombuggy Featured By Owner May 6, 2012  Professional Filmographer
Thank you =D Redoing the topology takes considerably different amounts of time depending on the type of surface. Generally I find hard surfaces are quite quick to do but organic takes longer. With organic it helps to have some idea of the topology you plan on laying down, taking into consideration animation deformation and how your UV's are going to unwrap + bake.

This guy took me a while to do as I didn't have a definite poly limit when I started and ended up having to delete a few thousand tris when a limit was decided.
yannage Featured By Owner May 9, 2012  Student General Artist
ty! and it looks awesome:]!
Py-Bun Featured By Owner May 6, 2012  Student Digital Artist
mother of god. THIS IS-
Dandoombuggy Featured By Owner May 6, 2012  Professional Filmographer
Scary? :P
Py-Bun Featured By Owner May 6, 2012  Student Digital Artist

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